$30$15.0050% Off2 students max
Learning Hours
Projects Created
Countries
Unity is the most popular game engine in the world. Have you ever wondered how professionals develop games that have such sophisticated features and looks? They use game engines. Unity is behind many of the most popular games such as Crossy Road, Among Us, Angry Birds, and a lot more. Moreover, it not only is well-suited for both 2D and 3D games but also has become a powerful tool for VR and AR development.Â
This series of Unity classes teach students the core techniques of developing both 2D and 3D games in Unity. It covers a wide range of topics from character control, coding (in C#), to asset management. In particular, students will learn toÂ
Self navigate the Unity ecosystem to be able to build basic 2D/3D games from scratch
Use online and other resources to complete behavioral and object scripting
Express the game development process for both independent game developers and the larger AAA game studios
Use supporting authoring applications for modifying objects/assets
Conduct basic level and game design parameters for the core games in 2D and 3D: 2D Platformer, 3D FPS, 3D 3rd Person
Inputs and character controllers
Rewards, inventory
Multiple scenes and levels, user interfaceÂ
Publishing, dev cycle - playtest, iterate, and appreciate the gameplay/designÂ
review/remix well designed (simple/not fancy) games
The classes are entirely project-based where students learn and practice the skills as they build fun games. Only 2 Units are public at this time, more will be added in the future.Â
This semi-private class (just 3 students max) is for students who have not had any experience with Unity before. Most of time is spent on helping students to install and activate the Unity software. Unity is free. Students will also finish a self-paced tutorial to create a simple interactive experience and get a feel of what working with Unity is like. Our experienced teacher will help you through the process, do demos, and answer questions that you might have.
Instead of taking this class, you can also go through our free self-guided Unity Intro Tutorial. It covers the same content as this intro class and will help you prepare for the full course.
The focus of this class is on 2D game development. Students will be introduced to Unity and become familiar with the structure, layout, and different components of the software. We will build a 2D platform game where players can control the movement of the sprite and direct its interactions with the environment such as colliding with obstacles and hazards. Some examples of game development components we cover include assets, mesh renderer, collider, rigidbody, and animations. In addition to becoming familiar with the Unity editor and workflow, students will also learn how to create C# scripts and do some simple programming. By the end, students will be able to call basic functions, then declare and tweak new variables to modify the results of those functions. Students will gain a foundational knowledge of programming in C# and will feel confident that they can implement new features on their own with this knowledge.
Must have taken Unity Intro before enrolling in Unity Part 1 and/or 2.
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US-based, background checked, highly trained and 3+ years of experience in their fields.
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