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More Classes by Our Talented Teachers

More Classes by Our Talented Teachers

Is your child interested in making game music, creating videos, playing chess, or doing a whole suite of other fun activities? Our talented teachers know a lot more than coding. They are also artists, musicians, data scientists, and more. Above all, they are passionate about teaching. Check out these fun classes created and taught by our very own teachers who teach coding, robotics, design, and more with Create & Learn. These classes complement programs offered by Create & Learn and help your child expand into more areas. Check out the classes and Happy Learning!

Digital Art Lv1
CalColor Academy

Digital Art Lv1 is designed for 7-9 years old students on how to use the digital medium to create art and design that is unique to digital art and illustration. Digital Art Lv1 camps cover various areas of digital art allowing students to explore what is possible. In this series of camps, students will be creating projects from various focuses including cartoons, illustration, and design. With or without digital art experience, you will find these camps fun and mind-open. We will be teaching different themes in different weeks. Students are encouraged to enroll for multiple weeks to explore more topics and polish their skills. Equipment: iPad+Apple Pencil+Procreate. Detail Setup Guide: https://bit.ly/3vpoO7K

Atom Secrets & The Periodic Table of Elements
Quantum Physics for Kids

This camp offers a fun and engaging introduction to the fields of Chemistry and Quantum Physics! The Atom Secrets Camp explores atoms, subatomic particles and the Periodic Table of Elements, over four 50-minute sessions (Mon-Thur or Tues-Fri). The course introduces students to 54 atomic elements, while exploring advanced concepts such as electron orbitals, covalent and ionic molecular bonds, and the structural organization of the Periodic Table. The course utilizes specially-designed cartoon Atom Cards (for atomic elements 1-54, provided as PDF handouts upon enrollment). In addition, printable full-color Review Handouts will be provided for each class session. Class 1: Hydrogen (1) to Neon (10) | Class 2: Sodium (11) to Argon (18) | Class 3: Potassium (19) to Krypton (36) | Class 4: Rubidium (37) to Xenon (54)

Digital Art Lv2
CalColor Academy

The Digital Art Lv2 camp is designed to teach students 10-14 years old how to use artistic software in order to create art and design that is unique to digital art and illustration. Digital Art Lv2 camps cover various areas of digital art allowing students to explore what is possible. In this series of camps, students will be creating projects from various focuses including, typography, illustration, visual development, infographic, and graphic design. With or without digital art experience, you will find these camps fun and mind-open. We will be teaching different themes in different weeks. Students are encouraged to enroll for multiple weeks to explore more topics and polish their skills. Equipment: iPad+Apple Pencil+Procreate. Detail Setup Guide: https://bit.ly/3vpoO7K

Intro to Quantum Computing
Quantum Physics for Kids

Quantum Computing is an exciting new field being developed by scientists around the world. The National Science Foundation recently released a list of key Quantum Computing concepts recommended for children in K-12 grades as preparation for this up-and-coming industry. Incorporating these recommendations, this 4-session camp introduces students to the innovative approaches of quantum computing, while also comparing them to classical computing methods. Students will gain an understanding of traditional computing methods and newer quantum computing concepts, including qubits, superposition and entanglement. Printable Review Handouts will be provided for each class session. Class 1: Bits vs. Qubits | Class 2: Quantum Superposition | Class 3: Quantum Entanglement | Class 4: Quantum Measurement

Electromagnetism Camp: Magnetism, Electricity, Photons and Solar Power
Quantum Physics for Kids

In this 4-session Electromagnetism Camp, students learn about the inner workings of atoms, magnetism, electricity, photons and solar power! Electromagnetism is one of the four fundamental forces of nature. This camp investigates the quantum physics of electromagnetism and energy, introducing students to key quantum physics concepts while connecting these concepts to amazing inventions that enable modern life, such as maglev transportation, magnetic induction electricity generation, X-rays and photovoltaic solar cells. Printable Review Handouts will be provided for each class session. Class 1: Magnetism & You | Class 2: Electricity with Magnets? | Class 3: Photons and the Mysteries of Light | Class 4: Solar Energy and Solar-Powered Electricity Generation

Become a Chess Pro: Intro for Young Beginners
Central NY Chess

This class is for young learners with little or no exposure to chess. We'll start by teaching the foundational basics of the game, and then build upon that foundation to introduce key strategies for winning games. Each meeting starts with explanation and discussion, followed by, for the remaining duration of each class, virtual chess games between the classmates, with live coaching and feedback by the instructor. We host our virtual games on ChessKid.com, the leading scholastic virtual chess platform; we provide all students with a premium "Gold Membership" to ChessKid while they are enrolled in our camps. By the end of this camp, students will have a thorough foundational understanding of the game of chess, how to plan ahead, and how to win against their peers. They will also leave with a basic understanding of how competitive chess tournaments are structured, and will feel prepared to compete against peers of their age and skill levels. No homework will be assigned, but students are encouraged to practice what they've learned against family and friends, at home or online, between classes. Camp Schedule: Day 1 - The Basics: Board Setup Piece Movement Introduction to Check & Checkmate ChessKid Tutorial & Practice Games Day 2 - Opening & Closing Games: The "D" and "E" Pawns The Staircase Checkmate More Practice Games Day 3 - Special Moves: Castling Pawn Promotion More Practice Games Day 4 - Advanced Strategy: Fork Attacks Introduction to Chess Puzzles More Practice Games Day 5 - Conclusion: In-Class Tournament Final Review of Lessons & Tournament Games

Quantum Frontiers: Dark Matter, Dark Energy, Antimatter and the Standard Model of Particle Physics
Quantum Physics for Kids

Explore exciting frontiers of quantum physics theory and research, including dark matter, dark energy, antimatter and the Standard Model of Particle Physics! This 4-session camp introduces learners to intriguing concepts in quantum physics that represent some of the most cutting-edge areas of current scientific research. In addition, this course moves beyond the 3 most commonly-known subatomic particles (protons, neutrons and electrons) to discuss the 16 subatomic particles in the Standard Model (including quarks, leptons and bosons), which forms the theoretical framework used by modern physicists. Printable Review Handouts will be provided for each class session. Class 1: Dark Matter | Class 2: Dark Energy | Class 3: The Standard Model of Particle Physics | Class 4: Antimatter

Test - Taekwondo at Home
Kids Sports Club of the Bay

Don't let your kids' Taekwondo skills lap while at home. Our coach will lead them through this virtual class to practice and even teach some new skills. It will surely be great to see friends again. Parents are welcome to join as well! :)

Become a Chess Pro: Intermediate Lessons for Established Players
Central NY Chess

This camp is for young learners with strong previous experience with chess (such as completing our Beginner camp). We'll briefly review the basics of the game, and then spend most of the semester building upon that foundation with proven strategies used by advanced players, including early-game checkmate techniques. Each meeting starts with explanation and discussion, followed by, for the remaining duration of each class, virtual chess games between the classmates, with live coaching and feedback by the instructor. We host our virtual games on ChessKid.com, the leading scholastic virtual chess platform; we provide all students with a premium "Gold Membership" to ChessKid while they are enrolled in our camps. By the end of this camp, students will have a competitive edge in the game of chess, with a greater understanding of the game and greater confidence in themselves than they began with. They will also leave with a better understanding of how competitive chess tournaments are structured, and will feel prepared to compete and win against peers of their age and skill levels. No homework will be assigned, but students are encouraged to practice what they've learned against family and friends, at home or online, between classes. Camp Schedule: Day 1 - Brushing Up on the Basics: Brief Review of Beginner-Level Topics Protecting Pieces on the Board En Passant Capturing ChessKid Tutorial & Practice Games Day 2 - Swift & Shrewd Strategies: The Four Move Checkmate Pins & Skewers More Practice Games Day 3 - A Delicate Balance: The King and Queen Sandwich Checkmate Something to Avoid: Stalemate More Practice Games Day 4 - Puzzle Day: Introduction to Checkmate Puzzles More Practice Games Day 5 - Conclusion: In-Class Tournament Final Review of Lessons & Tournament Games

Critter Camp
Amphibian Foundation

Each day at Critter Camp, we will focus on a different animal group. Monday, we will learn all about Salamanders. Tuesday focuses on Frogs. On Wednesday we will take an in-depth look at turtles. Thursday we will learn about lots of lizards; and Friday is Snake Day - we will see snakes of all sizes!! On Monday, learners will be introduced to their “classroom animals” that they will get to know during the week. At the beginning of each camp day, learners will watch the instructor feed the classroom animals and learners will have Observation Time. At this time, we encourage learners to draw or write about what they are seeing the animals do. Is the bearded dragon eating her lettuce? Is the poison frog eating his fruit flies? Is the box turtle ignoring her worm? After Feeding and Observation time, we will jump into the days’ lesson - talking about habitats, defense strategies, what they eat, who likes to eat them and how they reproduce. Learners are encouraged to ask questions and try to help other learners answer theirs! Finally, we will look at live variations of that days’ animal. There will be animals from all around the world! Of course class is always more fun when you have a friend, so learners are also encouraged to bring their own critter friends (stuffed or live) to introduce to everyone. Printable handouts will be provided on the first day of camp.

Become a Chess Pro: Lessons for Advanced Players
Central NY Chess

This camp is for young learners who already have a significant formal chess background, likely including having attended multiple previous camps. All learners are expected to already be comfortable with all of the foundational rules of chess, up to and including en passant capturing and stalemate, and also have a prerequisite knowledge of multiple checkmate strategies including the Scholar’s Mate (The “Four Move Checkmate”). Throughout the semester we will review historic games of famous chess Masters and Grandmasters, analyze the strategies employed, and learn how and when to replicate them, including some variations. Each meeting starts with explanation and discussion, followed by, for the remaining duration of each class, virtual chess games between the classmates, with live coaching and feedback by the instructor. We host our virtual games on ChessKid.com, the leading scholastic virtual chess platform; we provide all students with a premium "Gold Membership" to ChessKid while they are enrolled in our camps. By the end of this camp, students should have a deep understanding of the advanced chess strategies discussed and how to implement them against their peers. No homework will be assigned, but students are encouraged to practice what they've learned against family and friends, at home or online, between classes. Camp Schedule: Day 1 - The Opera Game: Analysis of Grand-Master Paul Morphy's Famous Historic Game in 1858 ChessKid Tutorial & Practice Games Day 2 - Advanced Tactics: The King and Rook Checkmate The Sicilian Defense (and Variations) More Practice Games Day 3 - Commonly Played Openings: The Italian Game The French Defense The Spanish Opening The Petrov Defense More Practice Games Day 4 - Magnus vs. Karjaken: Analysis of the Final Game of the 2016 World Championship More Practice Games Day 5 - Conclusion: In-Class Tournament Final Review of Lessons & Tournament Games

Critter Camp
Amphibian Foundation

Each day at Critter Camp, we will focus on a different animal group. Monday, we will learn all about Salamanders. Tuesday focuses on Frogs. On Wednesday we will take an in-depth look at turtles. Thursday we will learn about lots of lizards; and Friday is Snake Day - we will see snakes of all sizes!! On Monday, learners will be introduced to their “classroom animals” that they will get to know during the week. At the beginning of each camp day, learners will watch the instructor feed the classroom animals and learners will have Observation Time. At this time, we encourage learners to draw or write about what they are seeing the animals do. Is the bearded dragon eating her lettuce? Is the poison frog eating his fruit flies? Is the box turtle ignoring her worm? After Feeding and Observation time, we will jump into the days’ lesson - talking about habitats, defense strategies, what they eat, who likes to eat them and how they reproduce. Learners are encouraged to ask questions and try to help other learners answer theirs! Finally, we will look at live variations of that days’ animal. There will be animals from all around the world! Of course class is always more fun when you have a friend, so learners are also encouraged to bring their own critter friends (stuffed or live) to introduce to everyone. Printable handouts will be provided on the first day of camp.

Become a Chess Pro: Advanced Graduates Continuation Club
Central NY Chess

This camp is for young learners who have completed our Beginner, Intermediate, and Advanced level camps (or otherwise have significant formal training and outstanding chess ability) and are looking for continued experiential learning following a similar format to our previous camps, with a dynamic revolving curriculum to facilitate a camp experience that can be repeated multiple times and still be productive and enjoyable. Each day of the camp focuses on a different aspect of chess learning and allows the students to experience something new about chess in addition to virtual chess games between the classmates each day with live coaching and feedback by the instructor. We host our virtual games on ChessKid.com, the leading scholastic virtual chess platform; we provide all students with a premium "Gold Membership" to ChessKid while they are enrolled in our camps. Camp Schedule: Day 1 - Reinforcement: Instructor & Students Collaborate to Examine & Address any Weak Points in their Understanding of Chess Theory & Strategy ChessKid Tutorial & Practice Games Day 2 - New Topic Discussion: Different for each Section of the "Continuation Club" camp, a New Topic (or Topics) will be introduced for Explanation & Discussion, either at the Request of the Students or the Suggestion of the Instructor; this may include intricate openings, gambits, checkmate strategies, or any other high-concept topic. More Practice Games Day 3 - Puzzle Day: Checkmate Puzzles (Different for each Section of the "Continuation Club" camp) More Practice Games Day 4 - Game Analysis: Rather than examining games of famous chess masters, the Instructor will lead the class in one or more in-depth analysis discussions revolving around games that the students played against each other earlier in the week, to highlight the missed opportunities, potential alternate outcomes of games, and to get students into the habit of using personal retrospective game analysis as a tool to learn from their mistakes and improve for the future. More Practice Games Day 5 - Conclusion: In-Class Tournament Final Review of Lessons & Tournament Games

Python for Gramma Level 1
Create & Learn

This is the first unit of our Python for kids coding course, we start to learn core concepts of Python syntax, loop, data types, variables, and a lot more. We build a smooth transition for kids to uplevel from block coding such as Scratch, to text-based coding. They will learn fundamental Python skills as they build creative stories, animations and games. Basic topics will include using Python syntax, variables, loops, functions, and built-in data structures.

Metrocraft I
Right Brain Curriculum

Students learn economics, civics, geometry and how democracy works as they join together to create a city within a virtual Minecraft-type world. Minecraft programs are limitless platforms for students to learn academic skills in a highly engaging virtual environment. In this problem-solving class, students design their own house and business as they learn about budgeting, profit and loss, and supply and demand. As they serve on a city council, they study how laws are made and work together to create and vote on a city constitution. They work in committees to make key decisions and design buildings for their city. Students use mathematics and geometry to construct a working urban environment. STEM skills have never been so fun!

Making Games with Python
Colter

Learn how to use the Python module "Pygame" to make games with graphics that can be controlled with the keyboard and mouse!

Metrocraft II
Right Brain Curriculum

As we build the state of Metrocraft's newest metropolis, these experienced students will each be asked to create an Architectural Company. Each client is a company (supermarket chain, football franchise, bank etc...) that is looking for a specific type of skyscraper or building complex to be built with a specific architectural style and certain requirements. As we study architectural styles and techniques, the student companies choose which client they will work for and then create the requested design as their new city expands. Meanwhile, each student's company must also invent a new product or promotion for their client. As we study marketing and advertising techniques, students create a marketing campaign, magazine ad, billboard and TV commercial for their newly-created product. They even market it to students in other cities within the state of Metrocraft. The final project will be to create an video a TV commercial to present to the class. Students can act in the commercial themselves or direct family, friends, lego minifigures, dolls or whatever they choose. Overall, this will be a more intricate and advanced follow-up to Metrocraft I, which will be sure to engage our returning students with new concepts related to both architecture and business.

Metrocraft Daily: A Mission to Create the World's Largest Minetest City!
Right Brain Curriculum

WE'RE ON A MISSION! We have researched the biggest, most complex cities ever built in Minetest and we think we can do better! Working in our "24/7 open world," each student will be assigned a different, multi-step building project each week, as we work together to set the new World Record for the largest-ever Minetest city. Let the excitement begin! How Does it Work? This massive project will take months of hard work to complete, but students can enroll and re-enroll on a weekly basis as their schedules and availabilities change! This provides greater flexibility for families. Each week, students will meet with a teacher for a one-hour planning and logistics class on Zoom to choose their project assignments, ask and answer questions and get updates on the progress of the city. The majority of class, and the actual project-construction takes place between Zoom meetings in our "24/7 Open World." Metrocraft Daily teachers will be in our Open World consistently, during pre-scheduled one-hour "prime times" each day to help guide students and answer any questions (see schedule below). In addition, Metrocraft Daily teachers are frequently online in the Minetest world, simply to check-in with students and monitor progress. With so many projects to be completed in our attempt to break the world-record, it can mean hours and hours of fun each week for avid, young Minetest-ers! Students can choose to work on projects alone or in groups of 2 or 3, making this an ideal class to take with a friend! Please note, this is NOT a free-for-all build. Each city and build has been carefully mapped out to ensure project (more than 400 in all) boundaries, so that students know the objective, location and requirements for each construction. Get Ready to "WOMP!" Each build also includes a short project called a "Work Outside of Minetest Project" (or "WOMP"). Encouraging creative thinking, a WOMP guides a student through a research process on a topic, asking specific questions and challenging the leaner to engage in the material outside of Minetest. Each WOMP should take about 20-45 minutes to complete, for which students earn points that they can use in our monthly Point Auctions. *Before starting Metrocraft Daily, families can decide whether WOMPs will be bonus work or required homework for their student. A few examples of builds/projects and associated WOMPs: *Create a NASA-type launch site (with a WOMP about the 1969 "Moonshot") *Create a highway and off-ramp connecting two of our cities (with a WOMP about America's first cross-country road) *Create the seaport for one of our cities in the world (with a WOMP about the history of NY Harbor during the Revolutionary War) *Create a seaport statue in the style of the Statue of Liberty (with a WOMP on the history of the Statue of Liberty) *Create a small neighborhood featuring "Eichler" style homes (with a WOMP about Eichler homes and 1950s architecture) *Create a high speed bullet train connecting two of our cities (with a WOMP about the creation of the first bullet train in Japan) *Create an underground money depository modeled after Fort Knox (with a WOMP about the history of Fort Knox in Tennessee) Weekly Schedule: * Each week, students have a one-hour planning and logistics class in Zoom to choose their project assignments, ask and answer questions and get updates on the progress of the city. Students enroll in planning meetings based on their sections scheduled Zoom class time. * Work is done outside of class in our "24/7 Open World." * Our Metrocraft Daily teacher is also online a minimum of two one-hour periods each day to help guide students and answer questions. It is not required that students be in the world at this time but our Metrocraft Daily teachers are checking in on the students throughout the day. Prime Time Schedule: Mon 2:30-3:30pm EST Tues 10AM-11AM EST Weds 6:00-7:00 pm EST Thurs 4:00-5:00pm EST Fri 11:00-12:00pm EST Sat 1:00pm-2:00pm EST Sun 4:00pm-5:00pm EST Come join our record-breaking project!

Metrocraft III
Right Brain Curriculum

As the newly-elected mayor of a brand-new Minecraft City, students have their work cut out for them! In this problem-solving and social studies class based course, students not only build their city but govern it. During each class, as they work to construct the perfect metropolis, our student mayors receive individually-crafted "telegrams" from a their Cabinet of Advisers. Students will learn about governing a city, including coming up with tax and healthcare plans for their residents, and managing a city-wide budget. Ultimately, they will develop a political platform, and launch a re-election campaign against an opponent gunning for their mayorship!