This project involves the octopus and dolphin working together to find treasures scattered around a snowy landscape. The unicorn helps them by giving hints at certain intervals. Students will use sound effects for finding treasures, switch costumes for different characters, and repeat blocks to make the characters move towards the treasure.
These are the high level steps to create this project. Try to create the project on your own first as much as possible, before checking the detailed solution samples below.
This section provides detailed, step-by-step instructions on how to build the project. There are many ways to create a project, so feel free to explore different approaches. Please note that these instructions are Al-generated, so errors may occur and the coding blocks may not map to Scratch exactly. But it should serve as very valuable references. Stay attentive as you follow along, and enjoy!
Start by selecting a snowy backdrop from the Scratch library or drawing your own. Then, add the octopus, dolphin, and unicorn sprites from the Scratch sprite library. Position them at different starting points on the stage.
Use the 'when green flag clicked' block to start the script. Use 'repeat' blocks to make the octopus and dolphin move. For example, use 'move 10 steps' and 'turn' blocks to navigate them towards the treasures. You can use 'if on edge, bounce' to keep them within the stage boundaries.
When the octopus or dolphin touches a treasure, play a sound effect. Use the 'if touching [treasure]' block to check for contact and then use 'start sound [sound name]' to play a sound. You can choose sounds from the Scratch library or record your own.
Create or select different costumes for the octopus and dolphin to show different actions, like finding a treasure. Use the 'switch costume to [costume name]' block when they find a treasure or when they start moving.
Use a 'when green flag clicked' block to start the unicorn's script. Use 'wait' blocks to create intervals and 'say' blocks to give hints. For example, 'wait 5 seconds' and then 'say “Look near the big rock!” for 2 seconds'.
It is common to have bugs in the code. Here are some of issues you might run into.
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