In this project, the Fairy has to sort animals into their respective habitats while using a Wheel of Fortune-style word guessing mechanic. Each level presents the Fairy with an animal name (e.g., GIRAFFE) with letters hidden, and players must guess letters to reveal the name. Clones of the Fairy can be created to represent different attempts or hints, and if the player guesses all letters correctly, the Fairy will fly to the specific habitat scene and place the animal there. Messaging can be employed to notify the player about their success in sorting animals, enhancing the gameplay experience.
These are the high level steps to create this project. Try to create the project on your own first as much as possible, before checking the detailed solution samples below.
This section provides detailed, step-by-step instructions on how to build the project. There are many ways to create a project, so feel free to explore different approaches. Please note that these instructions are Al-generated, so errors may occur and the coding blocks may not map to Scratch exactly. But it should serve as very valuable references. Stay attentive as you follow along, and enjoy!
Start by creating the Fairy sprite. Design a simple backdrop for the main game screen where the Fairy will start. You can use a forest or magical theme to match the Fairy character. Set up a variable named 'AnimalName' to store the current animal's name. Initialize the game by hiding all letters of the animal's name and displaying blanks instead.
Create a list of letters that the player can choose from. When a player clicks a letter, check if it is in the animal's name. If correct, reveal the letter in the word. Use a variable to keep track of the number of incorrect guesses. If the player guesses all letters correctly, send a message to proceed to the next step.
Use clones of the Fairy to give hints or represent the number of attempts. For each incorrect guess, create a clone that gives a hint or simply shows the number of attempts left. This can be a visual representation to help players.
Once the player guesses the word correctly, the Fairy should fly to the correct habitat. Create different backdrops for each habitat (e.g., savannah for a giraffe). Use messaging to trigger the Fairy's movement to the correct habitat scene.
After placing the animal in its habitat, notify the player of their success with a message or sound. Reset the game environment for the next animal by clearing the screen and setting up a new word. Use a message to trigger the reset process.
It is common to have bugs in the code. Here are some of issues you might run into.
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