Create a scene where a dragon and a kid start a dance party to celebrate their friend's birthday. The kid can invite the dragon using a message, and they can take turns dancing by using clones of themselves that pop up and dance to the music. Set variables to keep track of how many dance moves each character has done, and when a specified number of moves are completed, they can both do a special dance move together.
These are the high level steps to create this project. Try to create the project on your own first as much as possible, before checking the detailed solution samples below.
This section provides detailed, step-by-step instructions on how to build the project. There are many ways to create a project, so feel free to explore different approaches. Please note that these instructions are Al-generated, so errors may occur and the coding blocks may not map to Scratch exactly. But it should serve as very valuable references. Stay attentive as you follow along, and enjoy!
Start by choosing or creating a backdrop that looks like a party scene. Then, add the dragon and kid sprites to the stage. You can either draw your own sprites or choose from the Scratch library.
Use the 'broadcast' block to send a message from the kid to the dragon to invite them to the dance party. The dragon should have a script that starts when it receives this message.
Use the 'create clone of myself' block to make clones of the dragon and kid. Each clone will perform a dance move. Use a loop to create multiple clones and make them appear one after another.
Create variables for each character to keep track of how many dance moves they have completed. Increase the variable count each time a clone finishes a dance move.
Once both characters have completed a certain number of dance moves, they should perform a special dance move together. Use an 'if' statement to check if the dance move count has reached the target number.
It is common to have bugs in the code. Here are some of issues you might run into.
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