I am a Brooklyn based 3D Artist experienced in building digital collateral for small and medium-sized businesses. I have experience in hard surface design, environment design, 3D apparel design, 3D footwear design and creating custom textures. I am an award-winning designer who has had the pleasure of being on several panels discussing the importance of 3D. I am looking forward to working with each scholar on letting their imagination run wild and create unique 3D experiences.
This amazing class is an into to 3D Artist Pathway: Modeling Basics. Scholars will dive into Blender and used skills learned to modify a robot.
-How to manipulate base models (scale, move, rotate)
-Material Application
Have you ever wanted to create your own 3D model but didn't know where to start?
In 3D Artist Pathway: Modeling Basics scholars will get an entry level introduction into 3d modeling. In this 4-part class we will learn:
-How to navigate Blender (edit mode vs. object mode, rendering views, toolbox essentials)
-How to manipulate base models (scale, move, rotate)
-Material Application
-Basic light setups
This class is ideal for anyone with a curiosity to learn more about 3D modeling. After learning the basics students will be tasked with creating their own custom robot. They will model their own base meshes; apply custom materials and create their own experience. This class is a perfect building block to start exploring other courses such as:
Character development
Material Development
Animation Basics
3D Artist Capsule
In this course scholars will get a more in depth understanding of how to create their own characters from base models. Scholars will come prepared with a sketch or reference images to create their own characters. This is an intensive course that gives scholars the tools to create dynamic models.
We will focus on:
Manipulating vertices, sides, and faces
Hard surface design
Using modifiers
Rendering settings (Eevee vs Cycles)
UV Unwrapping
In this course Scholars will build off of skills acquired in Modeling Basics to create their own personalized materials. This is an opportunity to explore the fundamentals of what makes a successful material.
Topics covered include:
Elements of art: scale, contrast, color theory,
Manipulating the material tab to produce materials with specialized effects (metalics, neon, transparent)
Intro to shader nodes
Intro to geometry nodes